I'm a self-taught developer and technical artist with a passion for building games and software. I started programming around the age of 8 by creating Lua mods for video games, which eventually led me into software development as a whole. Since then, I've learned HTML, CSS, and Python, and I'm currently expanding my skills with C and C++.
Around five years ago, I also got into UI/UX design so I could create more polished, complete projects on my own. More recently, I've been learning Blender to create game assets, and right now I'm focused on improving my modeling workflow and mastering UV unwrapping.